Tasks
- worked across multiple driving simulations, including learning scenarios for clients such as Scottish police & octopus energy.
- sole development of vical - a crash simulation designed to train ai in pattern recognition.
- created and implemented ui framework used across all projects.
- worked with output of data including screen capture and json files.
- implemented a pedestrian system, using ai agentsÂ
- Created an event driven traffic light system, allowing for advanced traffic light states (such as filter lights). Integrated the traffic light system into our road network for easier and more accurate detection by AI cars.
- reworked existing car ai to use a behaviour tree, allowing for more complex behaviours that were easier to implement.
- crash detection between multiple object types, including vehicles, pedestrians and terrain
Role
Programmer
Tools/Technology
Unity, C#
Programmer
Tools/Technology
Unity, C#